Vulpes Dolosus
Neanderthal Nation Public Disorder.
154
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Posted - 2013.10.30 21:36:00 -
[2] - Quote
calisk galern wrote:if they are forge gunning or sniping from a roof, you gennerally don't get three shots on anything before they get out of the way or in really bad situations instant kill you with their superior sniper rifle called a forge gun.
guess i could go after them with an assault drop ship...but oh wait those are gone too.
Aramis Madrigal wrote:You'd think I could get a little love from a dropship pilot . I'm fine with having to hit a head shot and then a quick follow up shot to kill a heavy. My problem is that without a Thales I'm left with two bad options: 1. Adequate damage to do the job, but a ROF that is too slow (charge). 2. Adequate ROF to do the job, but not enough damage. (everything else). This really isn't much of an issue in anything but PC.
-Aramis
I've yet to receive sniper support while flying in a dropship. That's not to say that it's not useful or doesn't happen, I may just have bad luck.
Anyway, the reason I'm not supporting sniping at tower forgers is because I'm expecting a forge gun range nerf similar to the swarm launcher nerf. This means that they'll be "area denial" rather than "map denial." This would mean that a forger up very high (such as on the towers of the Line Harvest map (the one with the six towers)) wouldn't be able to do much from up there besides some point minute defense of the nearest objective and shooting a dropship that gets too close, so it wouldn't be too useful. This, plus the reduced splash damage and hopefully a little shot inaccuracy will make forge sniping much more difficult and, in my opinion, not much to worry about.
Dropships aside, the goal isn't always to kill the forge gunner, but to keep them from forge gunning (i.e. backing away from the edge). If you get 2-3 hits with a Kalaakiota tac (one head shot and a few follow ups), that forger is going to back away until his shields and armour regen, which, though it doesn't kill him, effectively nullifies him, which is the goal.
So I'm in favor of the heavy ehp buff (if they make a few small changes to the forge). Real heavies, the ones that get down and dirty on the frontline, need this, and I'm not going to let a few scrub sniping wannabes ruin that for them.
(As an aside, it is virtually impossible to kill a competent forge gunner with an assault dropship. At proto missiles, it takes GëÑ2 direct hits to kill just the frame, and more than 4 for splash, not to mention that he'll be shooting you (and only takes 2-3 hits to kill most dropships) and knocking you around, taking up more time, and the fact that you can't really see over the nose of your ship at what you're targeting. Your best bet is to just runaway and hotdrop a few infantry to take him out, which is what I'll be doing until my beloved Python returns to me. )
Dropship Specialist: AKA Clinically Insane
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